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Shaky parts

Discussion in 'Physics' started by nincs, Nov 1, 2016.

  1. nincs

    nincs

    Joined:
    Mar 25, 2015
    Posts:
    65
    Hi,

    I working on a maintance simulation in Unity 5.4, with Oculus and LEAP. If I use gravity in the scene, every parts is get trembling, shaky like in the video;

    Anyone know, what is this and how can I solve that?

    Thank you very much!
     
  2. nincs

    nincs

    Joined:
    Mar 25, 2015
    Posts:
    65
    Hi,

    Maybe the problem is I use "explode positions" when the scene starts. When I drag an object and I drop to the ground the shaking was ended! But I don't know how can I fix it :(

    Thanks!