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Question Shadows Ridiculously Soft in Baked GI

Discussion in 'High Definition Render Pipeline' started by Deleted User, Mar 5, 2021.

  1. Deleted User

    Deleted User

    Guest

    I would not care about soft baked shadows, but they are interfering with my realtime ones. Like here: Final Image.png I tried increasing Lightmap res, but no improvement. How do I get my baked shadows to blend with realtime ones?
     
  2. pierred_unity

    pierred_unity

    Unity Technologies

    Joined:
    May 25, 2018
    Posts:
    433
    Hey, in your HDRP asset, you can switch the shadow filtering to "High" quality, and then you can tune the Radius of the light GameObject to match the penumbra. Alternatively, you could swtich to raytraced shadows, but obviously that might not be a solution depending on your target platforms.
     
  3. Deleted User

    Deleted User

    Guest

    Well, the shadows look softer, but there is still a crease between them. Distance shadowmask fixes it, but is there any way to make the realtime and baked shadows sharper? Making the realtime soft just makes it worse...