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Shadows don't work right on mobile/Intel GPU?

Discussion in 'General Graphics' started by GfK, Jan 11, 2015.

  1. GfK

    GfK

    Joined:
    Aug 15, 2014
    Posts:
    107
    I have an ortho camera and a character standing on a plane with a single directional light. *only* on my laptop with integrated GPU do I get this problem:

    Shadows appear perfectly, but when the character walks a certain distance away from the centre of the screen, the shadows disappear. I was on the verge of taking the plunge with UnityPro but for the money, little annoyances like this are making me think again. I can see no logical reason why this would be.

    I do all my dev stuff on a desktop PC with a GTX970, where everything works fine.

    Using Unity 4.6.1p3 (though, 4.6.0 was the same, and 4.5.5 before that).
     
  2. GfK

    GfK

    Joined:
    Aug 15, 2014
    Posts:
    107
    Sort of figured it out... just discovered I can set the shadow effective range in Quality Settings.

    So I now have shadows... but I still haven't figured out why a binary/shadows would work fine on one PC but not on another.