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Shadows, Anti-aliasing, Smoothing ?

Discussion in 'Editor & General Support' started by Mozes, Nov 25, 2013.

  1. Mozes

    Mozes

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    Last edited: Nov 25, 2013
  2. brilliantgames

    brilliantgames

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    You should probably read up on the Unity website what features Unity free has and what it doesn't have.. Unity free does not include any post effects. Shadows in Unity free are a brand new thing, a few months ago, there never were any shadows in Unity free. Unity free only has hard shadows now, there are no 'soft' shadows. There is in pro however.

    It also looks like you have you shadow resolution set really low. As well, remember you are viewing on solid white surfaces where flaws show the most.


    Eidt: I see by the screenshot you just posted that you have your shadow resolution set to very high. However you may want to check your actual light source, cause it may be set to a lower quality independently.
     
    Last edited: Nov 25, 2013
  3. Mozes

    Mozes

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    @brilliantgames
    Thank you for reply.

    As you can see in the video the smoothing level change as i rotate the view port.
    The quality settings set to max as you can see in the pict.
     
  4. Mozes

    Mozes

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    This is how is looks for the web player.

    Please view full resolution.
    $webplayer.jpg

    Edit: Here is a screen for light settings.
    $light-settings.jpg
     
    Last edited: Nov 25, 2013
  5. bluescrn

    bluescrn

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    Annoyingly, shadows and multisampling don't work properly together.

    It looks like Unity uses a screen-space buffer within the shadow system, which isn't really compatible with multisampling. As a result, you can get some nasty looking polygon edges when using multisampling and strong directional shadows.

    The only solution really seems to be to use Unity Pro and postprocessed antialiasing (but IMHO, it's not as nice looking as multisampling)
     
  6. Mozes

    Mozes

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    @bluescrn
    Thank you for reply.

    Ya, what did i think to myself, Free software.

    Awesome night.