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Question Shadowmask + Realtime Shadows?

Discussion in 'Universal Render Pipeline' started by l33t_P4j33t, Jan 20, 2021.

  1. l33t_P4j33t

    l33t_P4j33t

    Joined:
    Jul 29, 2019
    Posts:
    232
    at far distances, lights use shadowmask. but close up lights swap to realtime shadows
    is it possible to have both realtime and baked shadows in URP?

    Edit: nvm, need to set shadow mode to shadowmask in quality settings, then it starts to use both
     
  2. iRhyiku

    iRhyiku

    Joined:
    Jun 18, 2014
    Posts:
    1
    I am unable to find that setting, could you show where that was?