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ShadowBox: Interactivity Toolkit

Discussion in 'Assets and Asset Store' started by Etonix, Jun 15, 2022.

  1. Etonix

    Etonix

    Joined:
    Sep 21, 2018
    Posts:
    203
    ShadowBox: Interactivity Toolkit is designed to quickly, intuitively, and effortlessly add working windows, switches, buttons, doors, and much more to your worlds.

    In addition to the included props, players are able to interact with nearly anything in your scene, using the Interactive Prop, Trigger Area, or Dome Trigger Area components!

    ShadowBox: Interactivity Toolkit was created because we felt that most games were fun, but, there wasn’t enough interaction with the worlds we were in.

    We aim to help change that by making it easier for independent game developers and studios alike to easily prototype and ship functional, interactive worlds to their customers.

    [Props]
    Hinged Doors: Set a door to rotate on any axis, to any set angle, and back again! Perfect for trapdoors, drawbridges, house doors, chests, and much more!

    Sliding Doors: Because sometimes, rotating just isn’t enough. Slide to the right! Slide to the left! Take it back now, y’all!

    Windows: Open a window! Hey! Close that window, pal! You’re letting a draft in!

    Drawers: What good is a filing cabinet if it can’t hold files? In, Out. In, Out.

    Portcullis Doors: When one door closes, another opens, or so the saying goes.

    Switches and Levers: There is an evil dungeon master somewhere, crying, because nobody has pulled his lever. Pull the lever, Kronk!

    Buttons: We all love a good button! Press the button! Go on! That was easy.

    [Components]
    Interactive Prop: a component that fires all connected events when used by the player.

    Trigger Area: a custom box collider that enables OnTriggerEnter, OnTriggerStay, and OnTriggerExit events to be fired from anywhere in the scene!

    Dome Trigger Area: a dome shaped Trigger Area.

    [Integrations]

    Interactivity Toolkit for RPG Builder – Instantly begin using ShadowBox: Interactivity Toolkit with RPG Builder without setup worries! Our integration asset neatly configures the required settings to make sure your props are ready to use!

    Enviro for Interactivity Toolkit – When the weather turns sour, or night turns to day, wouldn’t it be nice if your world reacted similarly? Our Enviro integration enables ShadowBox: Interactivity Toolkit props to react to the environment! Doors and windows closing and locking at nightfall or during inclement weather, only to reopen when the sun shines brightly once more – lights and fires illuminating the path at night.

    Other Supported Weather Assets: Unistorm for Interactivity Toolkit, COZY: Weather for Interactivity Toolkit

    [Technical Details]
    Operating System: Any!
    Zero animations required!
    Entirely UnityEvent driven with a plethora of additional events to utilize!
    Mobile Friendly!

    Universal Rendering Pipeline, High Definition Rendering Pipeline, and Built-in Rendering Pipeline: All supported!

    [Links]
    Documentation: BoxDox @ https://www.shadowed.games/BoxDox
    PDF: Installation and Setup @ https://www.shadowed.games/InteractivityToolkit.pdf
    Support: Discord @ https://www.shadowed.games/discord
     
  2. Etonix

    Etonix

    Joined:
    Sep 21, 2018
    Posts:
    203
  3. rickcollette

    rickcollette

    Joined:
    Mar 17, 2013
    Posts:
    304
    do you have a direct link to your discord? Seems the domains you have arent resolving properly.