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Question Shadow with particale system

Discussion in 'General Graphics' started by zipzapgames1, Jun 7, 2023.

  1. zipzapgames1

    zipzapgames1

    Joined:
    Jan 15, 2023
    Posts:
    1
    Hello,

    I have a 2D game and I don't use lighting and shadow build in Unity engine,
    To draw a shadow below the SpriteRenderer, I add another SpriteRenderer below it and shift the position.

    My question is how can I add a shadow to particle, renderered by the Particle System,

    Outside Unity engine, if i work directly with the OpenGL,
    I simply render each particle twice, one for the particle and one for the shadow and I calculate the "shifting position" for shadow on the CPU,
    The same tactic like i do with the SpriteRenderer

    How can you do this with Unity engine?
    Or can I do it in other ways?