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Games Shadow of the Road

Discussion in 'Works In Progress - Archive' started by nehvaleem, Sep 9, 2020.

  1. nehvaleem

    nehvaleem

    Joined:
    Dec 13, 2012
    Posts:
    436
    Hey there!

    I and our small team are working for some time on our first title called Shadow of the Road. The road itself has been quite interesting so far. We started with Built-in Render Pipeline back in 2018.2 if I recall correctly. Then we switched to the HDRP at around 3.X version.

    We are constantly pursuing tech stream and currently on 2020.1 with HDRP 8.2. Will move to the 2020.2 version definitely because of the improvements in HDRP.

    As for the game itself - it is a mix of RPG with turn-based combat that takes place in feudal Japan when things have gone slightly different than we were told.

    I cannot say that there won't be any steampunk mechs or yokai involved. :confused:









    I am really curious about what you think about this.
     
    Last edited: Sep 9, 2020
    msamociuk88 and koirat like this.
  2. nehvaleem

    nehvaleem

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    Also - this is my favourite part of us working on this. When ideas and yokais come to life ^^

     
  3. koirat

    koirat

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    Jul 7, 2012
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    2,073
    Awsome.
     
  4. koirat

    koirat

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    Btw. this summon effect are this like two effects separated ?
    Something like "dissolve shader" + I don't know how to call "small particle effect".
     
  5. neoshaman

    neoshaman

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    Feb 11, 2011
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    6,493
    Will there be oda nobunaga?
     
  6. nehvaleem

    nehvaleem

    Joined:
    Dec 13, 2012
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    koirat likes this.