Hello, Hey someone tried to use the projector to apply the shadow material? there is no more shadow material on v3. and the projector when you use it, this will apply on the entire meshes, not in a specific area. any feed about this thanks, Deo
I want to know this too. Apparently in the docs it says you need to set the texturemode to Clamp and not repeat, but that does nothing.
I've found that it's important to set your falloff texture to stop the projection either "bleeding" (clamped texture) or "tiling" (wrap texture) (essentially just an alpha zero outline). Otherwise, whatever objects are "touched" get drawn on all over, as opposed to just where you want them. I haven't however, figured out how to stop the texture drawing on back faces relative to the projector (i.e. shadows from the projected texture).