Sorry guys if I'm posting on a wrong section, but I'm facing a problem that I think this is common. I'm creating some 2D pixel art sprites for my game, however when I do some transparecy pixels to simulate shadows the final result doesn't look good when I put it on Unity. You guys can see it with some pictures below: Fig: Photoshop: The chair is a PNG with alpha channel. On photoshop everything looks nice. Fig: As you can see the shadow looks like a gray stripe and it isn't combine with background sprites somehow. The chair setup: Format: Truecolor; Filter mode: Point; PPU: adjusted for my case: 8 pixels; Max Size: 2048. What can I do to make shadows works properly as expected? Thanks guys.