I have a directional light with realtime shadows in my scene. Everything works as expected but shadows seem to clipped on everything: ^Those objects are in fact touching the floor. This looked exactly like a shadow bias problem but the bias is 0! It can't decrease any more! Moving the shadow bias up moves the shadow further away like normal, but that is what shadows look like at bias 0. After reading into it, some people had said it might be an issue with shadow calculations themselves. Is it possible that I just reached the minimum object size for shadows? I based things off of 1 Unity Unit = 1 meter so I'm thinking I should have avoided that problem. If anyone has any ideas, thanks in advance!