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Shadow casting from transparent shaders is gone? Why?

Discussion in '5.3 Beta' started by Ikaros, Oct 4, 2015.

  1. Ikaros

    Ikaros

    Joined:
    Nov 7, 2013
    Posts:
    5
    As of 5.3 b1, I get a tooltip telling me that casting shadows is only possible from opaque materials, why? That's kind of an arbitrary restriction to introduce. I tested and the real requirement is depth write must be enabled. I hope this restriction is reverted, it's not very unity-like, so what if I wanna cast shadows but not receive them with self-shadowing? It looks good in my project, and I liked it. My main reason for sticking with unity is that it doesn't make assumptions on how I wanna use it.
     
  2. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,610
    Where do you see the tooltip? I don't see it anywhere, and casting shadows from semitransparent objects works just like before.
     
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