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Shadow caster/receiver doesn't follow vertex animation

Discussion in 'Shaders' started by danbrani, Jun 18, 2018.

  1. danbrani

    danbrani

    Joined:
    Nov 22, 2012
    Posts:
    46
    I modified a builtin shader ("LightweightPipeline/Standard (Simple Lighting)") to add some vertex anim, but the shadow receiver/caster is not following the new vertex position.

    It seems to me that the surface shader's shadowadd option would solve it, but I can't really find a place to put that in.