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Shadow Caster 2D component shadow too long

Discussion in '2D' started by tonytopper, Dec 9, 2020.

  1. tonytopper

    tonytopper

    Joined:
    Jun 25, 2018
    Posts:
    226
    Trying to use the Shadow Caster 2D component to make top-down style shadows. To no avail. Any ideas?

    Only things I can think of is making the rocks a 3D mesh instead of a plane or writing some sort of custom shader? But my Shader Graph expertise is still ramping up.

    This is the URP, which I think is the only place Shadow Caster 2D exists at the moment.

    54059b3c-61fd-40a1-9a5f-459c129067db.png

    If someone wants some extra credit for helping, the question is also asked here: https://answers.unity.com/questions/1732718/2d-shadow-help.html
     
    JohnHer likes this.