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Shadow casted from the mesh not rendered properly

Discussion in 'General Graphics' started by ryuz1337, Apr 16, 2020.

  1. ryuz1337

    ryuz1337

    Joined:
    Apr 8, 2019
    Posts:
    5
    The shadow that is being cast from the model I made in Blender is not being rendered properly as some areas are just blank. Any idea what could be the issue here?
    I got my material unwrapped and assigned to the mesh in Blender and exported it that way.
    The issue is presented in the attached screenshot.
     

    Attached Files:

  2. ryuz1337

    ryuz1337

    Joined:
    Apr 8, 2019
    Posts:
    5
    So I managed to fix the problem by reducing the Normal Bias in UniversalRP settings under Shadows section in case anyone needs it.
     
  3. Shaunyowns

    Shaunyowns

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    118
    Thanks for sharing how you fixed it @ryuz1337!
     
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