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Shadow affects normal ?

Discussion in 'Global Illumination' started by IGART, Jul 26, 2016.

  1. IGART

    IGART

    Joined:
    Dec 25, 2015
    Posts:
    13
    Hi guys,

    I'm currently working on my first asset pack / demo for asset store, and I've encountered this problem after baking GI into my scene, the shadow seems to be warping the light around itself, as if normal map got somehow affected ? This might be a very simple tweak, however this is my first experience with baking GI in Unity pretty much, so any ideas ?

    Cheers!
    IG3D
     

    Attached Files:

  2. IGART

    IGART

    Joined:
    Dec 25, 2015
    Posts:
    13
    Anybody? On the screenshot below you can see what I mean, it looks as if shadow on the floor distorts normal on the edges.

    Also what might be causing such lightmap UV seams on the model ?
     

    Attached Files:

  3. ArachnidAnimal

    ArachnidAnimal

    Joined:
    Mar 3, 2015
    Posts:
    1,727
    Compressed Directional Specular lightmaps are known for causing artifacts some times. Try to bake without compressed lightmap to see if the issue still happens.
     
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  4. IGART

    IGART

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    Dec 25, 2015
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    Switched off compressed, shadow still oddly warps the light around itself in the same fashion, hmm
     
  5. rubiez64

    rubiez64

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    Jul 25, 2016
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    26
    same issue here, so far looks like there is no solution on the forums :(

    so far from what i noticed, it has to do something with metallic and smoothness... once i brought it down no artifacts... but that's not a solution because you do want that highlight.
     
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  8. IGART

    IGART

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