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Shading Terrain for URP

Discussion in 'World Building' started by Inxentas, Jul 22, 2020.

  1. Inxentas


    Jan 15, 2020
    I'm having a weird experience with Terrain now that I switched to URP. URP has a few terrain shaders I want to use, but the shader for the trees always defaults to Hidden/Nature/Tree Creator Bark Optimized every time I make a change. Whenever I drop the shader in the Tree prefab, or modify the material... doesn't seem to matter. Is there a way to get rid of this annoying behavior?