Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Shading Small-scaled models in Unity

Discussion in 'VR' started by macedeno, Aug 30, 2016.

  1. macedeno

    macedeno

    Joined:
    Aug 30, 2016
    Posts:
    1
    Hey,

    I'm new with Unity and have had issues with certain objects in my Hololens App.
    I'm dynamically loading models into the app and rendering them in front of the user.
    The objects are scaled down to fit onto a floating platform.
    Certain objects don't have the right shading after doing this.
    The object has the correct material when I look at the Inspector tab.
    When I scale the object up, the object looks fine.

    I'm using the StandardFast shader from the HoloToolkit.
    Is there a way to work around this?

    Thanks!

    small.png

    big.png
     
  2. BrandonFogerty

    BrandonFogerty

    Unity Technologies

    Joined:
    Jan 29, 2016
    Posts:
    83
    Hi @macedeno,

    Do you see the same results when you use Unity's built-in standard shader?