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Shaders taking up too much space!

Discussion in 'Web' started by jRocket, Nov 19, 2020.

  1. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    700
    I'm doing a normal WebGL, build but according to the build report tool, the shaders are taking up 21.5mb of space and my unity_builtin_extra file is 20.6mb. Is there any way to get this down? I am mostly using the Standard Shader on the builtin pipeline, and according to the Graphics project settings, I have 22 shaders and 94 total variants.

    Related- are the URP shaders smaller?