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Shaders not Compiling in Polybrush

Discussion in 'World Building' started by JBT27, May 22, 2018.

  1. JBT27

    JBT27

    Joined:
    Jul 13, 2016
    Posts:
    197
    In 2018.1, all but three of the shaders for PolyBrush fail to compile and are unusable. I had the Lightweight Render Pipeline and Shader Graph loaded, hoping to use both that and PolyBrush.
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! We're working on a maintenance update for Polybrush Beta and Unity 2018.1, sorry for the current issues!
     
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  3. JBT27

    JBT27

    Joined:
    Jul 13, 2016
    Posts:
    197
    Excellent - looking forward to it.
     
  4. grahamvr

    grahamvr

    Joined:
    Feb 20, 2017
    Posts:
    14
    Hey gang, when are we looking for an update for this issue, any chance it's going to turn up in the next 3 weeks?
     
  5. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Can't confirm anything yet, sorry :(
     
  6. grahamvr

    grahamvr

    Joined:
    Feb 20, 2017
    Posts:
    14
    that's cool, keep at it gang, thanks for the reply :D
     
  7. DREBOTgamestudio

    DREBOTgamestudio

    Joined:
    Jan 30, 2018
    Posts:
    66
    Hey. Thank you very much for popybrush!
    But we wait new update for 2018.1 high pipeline. Will you be write here when the update released?