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Shaders do not seem to work in Android Build. Help!

Discussion in 'Shaders' started by Lupo22, Aug 25, 2018.

  1. Lupo22

    Lupo22

    Joined:
    Nov 2, 2015
    Posts:
    1
    I created several shaders for a project that I am working on using Unity's Shader Graph 3.0.0.

    The game runs perfectly in editor and in PC (Windows) builds.

    I made an android build to test it on my devices and it does not seem to show any graphics.

    The Android build is playable as I am able to hear it change states and accept inputs (game has sounds already integrated), but it does not display any graphics, including Unity's splash screen.

    Anybody has an Idea what happening?

    - I am using Unity 2018.1f1 Personal.
    - I suspect that is a shader issue because I get the error "Unsuported [shader name] pass 'meta' has no vertex shader" in the log file.

    What do you need me to give you as reference?

    Thanks for your help!
     
  2. robloz

    robloz

    Joined:
    Apr 27, 2013
    Posts:
    9
    I have the same issue. I created a basic shader using shader graph, include it in project settings>Graphics and when I test my app in android the screen is completly black.

    I am using LightweightRendeering as scriptable render pipeline

    I don't know what to do!
     

    Attached Files:

    Last edited: Nov 8, 2018