Hey guys, I have problem with Water shader for my 2D project - using GrabPass with a bit of distortion added. When the shader is applied to a simple quad- it behaves as I want: This is brick underwater using quad as water: . However, in order to simulate water, I am using multiple vertices. So water is not a quad but more complex mesh. When I merge this meshes and I apply the material to it then the output is: I can see that material/shader is behaving differently. It has repetitive patter for every vertex. Is there any way how can I avoid this?