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Shaders are really large after build - URP Android

Discussion in 'Android' started by Antony-Blackett, May 11, 2020.

  1. Antony-Blackett

    Antony-Blackett

    Joined:
    Feb 15, 2011
    Posts:
    1,778
    The two largest assets in my game are shaders. is that normal for URP?

    Used Assets and files from the Resources folder, sorted by uncompressed size:
    4.6 mb 1.8% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader
    3.4 mb 1.3% Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader
     
  2. Alexaroth

    Alexaroth

    Joined:
    Feb 4, 2019
    Posts:
    29
    Same here on latest unity/package.
     
  3. wagenheimer

    wagenheimer

    Joined:
    Jun 1, 2018
    Posts:
    323
    Lit.shader is 9.9mb here... that is huge.
     
  4. Kevin-VFX

    Kevin-VFX

    Joined:
    Apr 17, 2016
    Posts:
    54
    I wish my lit shader was only 10mb...
     

    Attached Files:

  5. AydinDeveloper

    AydinDeveloper

    Joined:
    Sep 8, 2017
    Posts:
    92
    2022.1 alpha Github URP
     
  6. Neto_Kokku

    Neto_Kokku

    Joined:
    Feb 15, 2018
    Posts:
    1,751
    Upgrade to URP, they said. It's production ready, they said.
     
    AydinDeveloper likes this.
  7. AydinDeveloper

    AydinDeveloper

    Joined:
    Sep 8, 2017
    Posts:
    92
    It is very interesting that I have projects that use the same version but have produced a much smaller shader. they have the same light setups and features. Even though I managed to fix things, it still generates a lot of shaders (120mb). The overall RAM usage of the application is 800 mb.
    400mb in a different project.
     
  8. florinel2102

    florinel2102

    Joined:
    May 21, 2019
    Posts:
    76
    Any update ? Lit.shader 280 MB RAM .