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ShaderLab / writing custom shaders in URP

Discussion in 'Universal Render Pipeline' started by oobartez, Oct 11, 2019.

  1. oobartez

    oobartez

    Joined:
    Oct 12, 2016
    Posts:
    167
    How do I go about writing custom shaders in Universal Render Pipeline in script / code / ShaderLab, without using Shader Graph? I do not want to get into the discussion why I do not want to use Shader Graph. Let's just say it is a personal preference and because Shader Graph does not play well with VCS, so please keep this discussion focused on how to work with URP and ShaderLab / hand-written shaders

    Is there any official documentation or examples?
     
    Last edited: Oct 11, 2019
  2. oobartez

    oobartez

    Joined:
    Oct 12, 2016
    Posts:
    167
    The built-in pipeline had Surface Shaders which were fairly well documented. We would like to do something similar but with URP.
     
    mgear, Lyrcaxis, chickenW and 2 others like this.