Off the top of my head: I can think of a few missing features that are, in my opinion, holding SG back: No tessellation No terrain MasterNodes No UI MasterNodes (I guess it makes sense to wait for Runtime UIElements and not support the current soon-to-be-legacy UI though) It would be great to have GetMainLight/GetAdditinalLights as built-in nodes so we don't have to write custom functions for them No support for declaring/using StructuredBuffers in shaders No public API to create custom MasterNodes this drastically limits the potential of third party assets, and therefore cripples the entire tool itself. The community loses any hope of using cool/useful master nodes made by other talented people. And no asset store publisher will want to rely on people using a custom version of the SG package Responsiveness/UX polish in general. It takes one full second to bring up the add node menu (Is there a reason for this? VFXGraph doesn't have that problem) If this happens because SG needs to look through project files for custom subgraphs, etc.... could we have an option to turn this off or to refresh manually? _________________________ More suggestions from thread: The ability to declare a property as instanced in Shader Graph. Are there any news/plans regarding these points?