Has anyone got any experience doing Triplanar normal mapping with object space projection rather than world in Shadergraph? I've spent quite a bit of time trying to get this to work properly but I'm finding the maths to be an absolute pig. The built in node doesn't seem easily adaptable to convert to object space so I'm trying to do it from scratch. I've tried converting some of the techniques listed here into ShadeGraph but haven't been able to get any real success in adapting them to a node setup. A swizzle technique has got me the closest but I know I haven't done it correctly. As well as making things hard on myself by using object spaced projection I'm also making it more complex by flipping the U axis of the projection on the backface so that any texture details aren't flipped, however this makes the normal mapping a bit more fiddly! Any tips would be appreciated!