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Question Shadergraph Transluscent Shadows

Discussion in 'Shader Graph' started by Horus_Sungod42, May 28, 2020.

  1. Horus_Sungod42

    Horus_Sungod42

    Joined:
    Oct 30, 2014
    Posts:
    99
    Hello,

    I'm wondering if there's a way to have a shader cast a non-opaque shadow, using the shadergraph?

    The alpha shaders cast a completely opaque shadow, as if the mesh had a default material, and alpha clip shaders have opaque shadows, though at least it conforms to the alpha of the shader.

    I know that this is fairly expensive/difficult to do in real time graphics usually. But, can we get transluscent shadows with Unity's shadergraph?

    Thank you