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ShaderGraph shader is not affected by Mask or RectMask2D

Discussion in 'Graphics Experimental Previews' started by Milten2222, Aug 11, 2019.

  1. Milten2222

    Milten2222

    Joined:
    Nov 14, 2017
    Posts:
    19
    I have created a simple unlit shader for my UI elevements using ShaderGraph but the problem is it is not affected by UI mask. Is there anything than can be done to fix this?

    1.png 2.png
     
  2. Pixelome

    Pixelome

    Joined:
    Sep 30, 2014
    Posts:
    11
    I'm bumping this since I'm also trying to find out how to do this.
     
  3. AladinoTrent

    AladinoTrent

    Joined:
    Nov 7, 2016
    Posts:
    3
    Would like to know this too!
     
  4. MiguelBest

    MiguelBest

    Joined:
    Oct 22, 2018
    Posts:
    17
    Same problem here.
     
  5. vadim-ingvarcompany

    vadim-ingvarcompany

    Joined:
    Mar 9, 2018
    Posts:
    2
    Same problem! Send help pls!!
     
  6. melv_space

    melv_space

    Joined:
    Jun 29, 2017
    Posts:
    1
    24 June 2020. Bug still flying
     
  7. CompFreakAlpha

    CompFreakAlpha

    Joined:
    Feb 12, 2018
    Posts:
    3
    Still having an issue, July 17th...
     
  8. bz_apps

    bz_apps

    Joined:
    Aug 19, 2014
    Posts:
    70
    Any help with this?
     
  9. zachlindblad

    zachlindblad

    Joined:
    Sep 29, 2016
    Posts:
    39
    Is this impossible without manually editing the generated shader code? This seems like a bug?