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  1. Unity 2019.1 is now released.
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ShaderGraph custom nodes work fine on 2018.3 but do not compile on 2019.1

Discussion in '2019.1 Beta' started by georgeq, Apr 16, 2019.

  1. georgeq

    georgeq

    Joined:
    Mar 5, 2014
    Posts:
    447
    I have some custom ShaderGraph nodes that work fine on 2018.3 but when I compiled with 2019.1 generate the following errors:

    error CS0177: The out parameter 'Out' must be assigned to before control leaves the current method

    error CS0120: An object reference is required for the non-static field, method, or property 'object.GetType()'

    error CS0103: The name 'name' does not exist in the current context
     
  2. hawken

    hawken

    Joined:
    Aug 22, 2013
    Posts:
    415
  3. georgeq

    georgeq

    Joined:
    Mar 5, 2014
    Posts:
    447
    Thanks for the info!