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Shadergraph: Custom displacement texture

Discussion in 'Shaders' started by Cascho01, Aug 16, 2018.

  1. Cascho01

    Cascho01

    Joined:
    Mar 19, 2010
    Posts:
    1,347
    Hi,

    I have followed some examples on how to do vertex displacement with the shadergraph.
    My problem is that a noise-node works but I can´t connect my custom texture:



    Although for example the output of my absolute-node or the alpha output of my texture both are datatype Vector1 (Light Blue) I can´t connect them to any of the right nodes.
    The same is for my yellow Vector3 outputs, I can´t connect them to the multiply-node.

    Do I have to convert the datatypes Vector1 / Vector3 based upon color to something?
     
    Last edited: Aug 16, 2018
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,329
  3. Cascho01

    Cascho01

    Joined:
    Mar 19, 2010
    Posts:
    1,347
    Thanks!
     
  4. conceptfac

    conceptfac

    Joined:
    Feb 15, 2018
    Posts:
    23
    not work for me Simply ignore Position field