Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question ShaderGraph creating blank shaders

Discussion in 'Shader Graph' started by Sun-Dog, May 12, 2019.

  1. Sun-Dog

    Sun-Dog

    Joined:
    Mar 23, 2009
    Posts:
    144
    I've been working with ShaderGraph for the last few days and have made a few shaders. I've been following various tutorials, but now ShaderGraph seems to create blank shaders that don't have a preview and don't make a working material.

    Take for example this toon shader where I'm following this tutorial https://www.patreon.com/posts/converting-some-24781996:

    It should look something like this:
    Example.png

    But it looks like this:
    ToonShader.png

    No previews in the nodes and no main preview (and not shown here: no effect on a material or the object the material is used by).

    Even a super simple one is duff:
    SuperSimple.png

    I have had working shaders from ShaderGraph, but now all of the ones I try are like this: lots of nodes and trees, but the previews are blank and the shader has no effect on the scene.

    Any ideas what this is? Or how to troubleshoot it?
     
  2. alexandral_unity

    alexandral_unity

    Unity Technologies

    Joined:
    Jun 18, 2018
    Posts:
    163
    We've had a few issues with the preview shader so far. Please file a bug here: https://unity3d.com/unity/qa/bug-reporting
    This way we can check if this is an ongoing issue or one that's already been fixed.