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Bug ShaderGraph crashes Unity and freezes System after some time

Discussion in 'Linux' started by xmattuschx, Nov 30, 2021.

  1. xmattuschx

    xmattuschx

    Joined:
    Jun 26, 2018
    Posts:
    1
    Hi,
    when I create a ShaderGraph I can at first use it alright, but after some time the Unity-Editor starts to freeze and slows down my whole system. When the bugged ShaderGraph reaches this state, Unity freezes directly after restarting. If I delete this ShaderGraph it works again. I could for some time copy and paste working states to another folder and when the ShaderGraph bugs out I could copy and paste the old state and restart Unity and it would work again. But now even that won't work anymore.

    This happens to me on different versions. Unityhub 2.45(?) and the 3.0.0-Beta.6. With 2019.x and 2021.x versions. It happens with HDRP and URP. I cannot even create basic assets with this behaviour.
     
  2. frkncs

    frkncs

    Joined:
    May 27, 2019
    Posts:
    4
    I have the same problem, I'm using Unity 2021.3.8f1. After working some time in ShaderGraph, Unity crashes (or shader graph starting work at 10 fps)
    This is very annoying bug

    My computer:
    MacBook Pro
    Apple M2 Pro
    32 GB Ram
    MacOs 13.4.1