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Question ShaderGraph + Builtin render pipeline + Single pass instanced (multiview) is it working?

Discussion in 'VR' started by kylekaturn, Nov 5, 2022.

  1. kylekaturn

    kylekaturn

    Joined:
    Feb 24, 2013
    Posts:
    20
    I'm trying to test some of my games on Quest 2 device.
    using 2022.1.21 builtin renderer with singlepass(multiview) rendering mode.
    unity bulitin shaders working fine with this configuration.

    but with my custom shadergraph shaders are not working correctly. they render left eye only.

    I also tried URP. URP shadergraph generated shaders are working perfectly.

    Is it just my configuration(shadergraph + builtin renderer + singlepass) are not supported?
    or I miss something?

    I can't figure it out.
    Please help.
     
  2. kylekaturn

    kylekaturn

    Joined:
    Feb 24, 2013
    Posts:
    20