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Help Wanted ShaderGraph: access sprite secondary texture in shader for UI image

Discussion in 'Shader Graph' started by RedHillbilly, Jan 31, 2021.

  1. RedHillbilly


    Mar 24, 2014
    I have a sprite with the usual
    and an additional
    texture defined as secondary texture in the sprite editor.
    When I want to access this secondary texture for a material meant for the sprite renderer, I can just enter the "ref" as
    in the
    property, works like a charme.

    But when I try to do the same with the same sprite with a shader meant for a UI image (in-game UI), the shader does not appear to find the secondary texture (so the same shader works on my SpriteRenderer, but doesn't on my UI image renderer).

    Am I doing something wrong? Any idea what?