Just reaching out to say that I got a little situation here. Shader Compilation can't execute and causes the GPU Driver to crash. It happens about 5 times a day. Curently I'm using Unity 2022.2.10b HDRP and haven't made any changes to the RP. The scene is extremely simple (Just some cubes). However I use APV for GI. The error mostly happens when a new material instance is created and gets compiled, or a scene is Loaded and new Shadervariants have to be compiled. I tried to disable Asynchronous Shader Compilation without success. The console still grumbles about my insufficient memory. If i had to guess, I would say the error exists since Unity 2022.2.0b.8 It sometimes also causes Unity to crash. i promisse that if it happens next time i will report back with the dmp file. Im not sure if it is caused by my hardware, however here are my specs. I tried 2 Gpus GTX1070 RTX2070s I reinstalled the Nvidia drivers. In terms of CPU, I have a I7-5930 I've swapped out the system's memory and have always had at least 32GB. Still no success. I realy hope that its only my stupidity that causes that problems. But if the reason is with Unity, then I'm happy to share some more info.