Two days ago I had to wipe my Library folder in an attempt to fix ~20 minute loading times when opening my Unity project. I deleted 2.5 million files totaling 175GB. I only have 9GB of assets so I'm unsure how this could be a normal occurrence. Today I noticed the same slowdown when opening the project and sure enough, my Library folder is now 81GB with ShaderCache.db eating up 63GB. I'm only using a few shaders (mainly variations of Lit) in my scenes. Is this normal? Edit: No, this isn't normal. Performance slowly deteriorates with every Android build until the editor literally becomes unusable. I'm nuking 80GB of garbage data every day to maintain my sanity. Task Manager shows me the editor reading up to 15GB/s from disk when idling.