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ShaderBox

Discussion in 'Assets and Asset Store' started by andru, Dec 19, 2011.

  1. Spike

    Spike

    Joined:
    Feb 2, 2010
    Posts:
    12
    In next build will be 100% work on Unity 4.
     
  2. Spike

    Spike

    Joined:
    Feb 2, 2010
    Posts:
    12
    Will be, but not soon.
     
  3. Spike

    Spike

    Joined:
    Feb 2, 2010
    Posts:
    12
    Please, report me all of bugs.
     
  4. Mars91

    Mars91

    Joined:
    Mar 6, 2012
    Posts:
    564
    Can I use it together with bitmap2material?
     
  5. Spike

    Spike

    Joined:
    Feb 2, 2010
    Posts:
    12
    Yes.
     
  6. Samsson

    Samsson

    Joined:
    Oct 12, 2010
    Posts:
    165
    When will it be ?
     
  7. Uli_Okm

    Uli_Okm

    Joined:
    Jul 10, 2012
    Posts:
    94
    Hi Spike, I would like to know if in the actual version of ShaderBox, all the effects in DEMO1 can be achieved (Like that lighting rays, and the "foggy" ambient). Thanks
     
  8. Spike

    Spike

    Joined:
    Feb 2, 2010
    Posts:
    12
    I think before the new year

    It is standard "SunShaft" post effect and soft particles.
     
  9. pictofilmo

    pictofilmo

    Joined:
    Sep 17, 2012
    Posts:
    1
    Hello, I have noticed that tiling dosen't work in probe shader ?
     
  10. Spike

    Spike

    Joined:
    Feb 2, 2010
    Posts:
    12
    Parameters tilling doesn't work. But you can create a UV map with tile.
     
  11. Samsson

    Samsson

    Joined:
    Oct 12, 2010
    Posts:
    165
    I saw someone saying that it works with Unity 4, can anyone confirm it ?
     
  12. fieldztime

    fieldztime

    Joined:
    Sep 1, 2012
    Posts:
    13
    Any new? i want to buy it please, you can say when it will be ready for unity4?
     
  13. Mars91

    Mars91

    Joined:
    Mar 6, 2012
    Posts:
    564
    Are you planning a mobile version of ShaderBox?
     
  14. Fernando-Pepe

    Fernando-Pepe

    Joined:
    Nov 12, 2012
    Posts:
    4
    dead again?
     
  15. fieldztime

    fieldztime

    Joined:
    Sep 1, 2012
    Posts:
    13
    Hi Spike! how are you ? shaderbox is great!, please update for unity4!,


    Many thanks
     
  16. angelodelvecchio

    angelodelvecchio

    Joined:
    Nov 15, 2012
    Posts:
    170
    Hello dear friend, i am anxious waiting for this update to work with unity 4! this is really a great package!, do you have some preview for the time to release ?
    Many thanks!
     
  17. ronan-thibaudau

    ronan-thibaudau

    Joined:
    Jun 29, 2012
    Posts:
    1,722
    Interested in this but not purchasing based on promise of new versions, as developement seems to be on off, will purchase as soon as there is a working bug free unity V4 version released.
     
  18. Spike

    Spike

    Joined:
    Feb 2, 2010
    Posts:
    12
    Thank for your interest in the project. We transferred the SB to version 4, but before the release of at least will review the calculation of mixing lightmaps. Since the ability to make some drawbacks found in the mapping secondary bounces in lightmaps. More will be done to optimize display din. shadows.
     
  19. gilgameš

    gilgameš

    Joined:
    Jul 2, 2012
    Posts:
    19
    Im also very interested in purchasing the new version of SB, if you guys can give use an estimated time frame when we can see it arrive on the asset store, that would be great, thanks.
     
  20. Zen-Davis

    Zen-Davis

    Joined:
    Aug 14, 2009
    Posts:
    285
    Any progress? It's been two months. Would really love to get this.
     
  21. nuverian

    nuverian

    Joined:
    Oct 3, 2011
    Posts:
    2,084
    A shame
     
  22. Samsson

    Samsson

    Joined:
    Oct 12, 2010
    Posts:
    165
    Big Shame !

    I bought this asset based on the performance render, but it is finally unusable in a game production : the tool provided for lightmapping is consuming too much ressources and it takes sooo long to bake a simple map.
     
  23. cl-apps

    cl-apps

    Joined:
    Mar 16, 2013
    Posts:
    128
    Can anyone confirm ShaderBox working with Unity 4?

    There seems to be so much fragmented information about this product that it is very confusing.

    I understand the author may not be supporting the product but if the product works as well as the demo then its worth the purchase in my view but without someone confirming things it's a massive risk in something that potentially doesn't work.

    Any feedback would be great from users of this intriguing product!
     
  24. Reefer

    Reefer

    Joined:
    Jan 13, 2012
    Posts:
    34

    It works. Some people who havent gotten their "boxroom" scene to work (all is black) is because they have to activate itself "Controller" gameobject, as it's deactivated by default. So that's how you fix it.