Hi all, To say I am working on a game with odd lighting would be an understatement. Basically I want to have both "LightMode" = "ForwardBase" and "LightMode" = "Vertex" on separate passes inside one subshader. But when I do that the pass with the vertex lightmode becomes invisible, is there a way to make this work, or is it simply impossible? I have included a simple shader, that should draw the mesh twice on top of each other, one in vertex and the other in forwardbase, to showcase the issue