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Shader warnings

Discussion in 'Unity Build Automation' started by appymedia, Aug 17, 2018.

  1. appymedia

    appymedia

    Joined:
    May 22, 2013
    Posts:
    95
    Hi All,

    I'm using UCB with a pretty vanilla project and am seeing the following warnings when building for iOS (it may happen with other build targets, I've only tested iOS):

    [Unity] Initialize engine version: 2018.2.3f1 (1431a7d2ced7)
    [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
    [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
    [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.

    I'm using Unity 2018.2.3f1 for the project. Some of the warnings seem to refer to XR, I've double checked my player settings and its definitely not switched on there.

    Should I be getting these warnings? FYI I have another project (also virtually vanilla) where the same happens, also building for iOS (if it matters).

    Thanks all!
     
  2. appymedia

    appymedia

    Joined:
    May 22, 2013
    Posts:
    95
    Sorry to bump.. Is anybody else seeing this, can I safely ignore? I use latest 2018.2 for UCB.
     
  3. Deleted User

    Deleted User

    Guest

    I get those in every UCB build, all platforms.
     
    appymedia likes this.
  4. appymedia

    appymedia

    Joined:
    May 22, 2013
    Posts:
    95
    Many thank @technicat always good to check these things :)
     
    Deleted User likes this.
  5. KiwiLeeUK

    KiwiLeeUK

    Joined:
    Sep 7, 2017
    Posts:
    4
    I too get the same issue

    upload_2018-10-13_12-51-54.png

    for my Unity Cloud Builds.

    I guess this is something that will one day just disappear. It was a bit frustrating to begin with as I spent quite a bit of time exploring the project to find out the issue as well as searching online etc.

    Lee.
     
    MaxGuernseyIII and appymedia like this.
  6. MaxGuernseyIII

    MaxGuernseyIII

    Joined:
    Aug 23, 2015
    Posts:
    315
    I don't need any of those shaders anyway. Is it safe to delete them from my project? Is it easy?