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Shader Variants Memory

Discussion in 'General Discussion' started by wechat_os_Qy07OQrBvfhjNg7hT-AktMGMs, May 27, 2020.

  1. wechat_os_Qy07OQrBvfhjNg7hT-AktMGMs

    wechat_os_Qy07OQrBvfhjNg7hT-AktMGMs

    Joined:
    Feb 25, 2020
    Posts:
    1
    I make my game with URP, and build my game using svc. Call svc.WarmUp() when app start. URP Lit.shader has a lot of variants( about 25),when game start, the Other/Rendering/ShaderLab memory is very large 400MB, Why?
     
  2. rengle820

    rengle820

    Joined:
    May 15, 2016
    Posts:
    6
    Any luck getting to the bottom of this?