Hi all. I have some problems with the terrain with Universal Render Pipeline. I have an empty project with one scene with simple terrain. When I build project (for PC) I had that error: WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. But on the scene all looks fine. I tried different graphics api (opengle 3.0 and DX 11) and different Color Space (linear and gamma) Also I tried to add Nature/Terrain/Standart shader as a preloaded shader. Error is still happens. Does anyone know something about that?