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Shader Unlit/Transparent Cutoff not working on a render texture

Discussion in 'Image Effects' started by spikeythepilot_unity, Jun 13, 2019.

  1. spikeythepilot_unity

    spikeythepilot_unity

    Joined:
    Jun 9, 2019
    Posts:
    6
    Hi

    I'm following this tutorial
    http://patomkin.com/blog/metaball-tutorial/

    but I cannot get the Shader Unlit/Transparent Cutoff, alpha cutoff value, to do anything for the effect camera render texture. It is always rendered the same even though the render texture has a Gaussian blurred image so it clearly has alpha values.

    If I change the shader texture to something else like an asset png file then the alpha cutoff value works correctly.

    Does the render texture have to be a specific colour format for this shader to work correctly? My render texture colour format is R8G8B8A8-UNORM.

    Thanks in advance.