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Question Shader [Universal Render Pipeline/Lit] on [...] does not support skinning.

Discussion in 'Graphics for ECS' started by MildlyInfuriating, Jul 30, 2023.

  1. MildlyInfuriating

    MildlyInfuriating

    Joined:
    Oct 20, 2015
    Posts:
    83
    Testing out baked lighting broke skinned renderers. They are now statically floating around the origin. Reverting project files did not fix the error:

    Shader [Universal Render Pipeline/Lit] on [Chr_LegRight_Male_17] does not support skinning. This can result in incorrect rendering.
    Please see documentation for Linear Blend Skinning Node and Compute Deformation Node in Shader Graph.


    What the hell...
     
  2. Rukhanka

    Rukhanka

    Joined:
    Dec 14, 2022
    Posts:
    217
  3. MildlyInfuriating

    MildlyInfuriating

    Joined:
    Oct 20, 2015
    Posts:
    83
    Umm, ok, I fixed it by switching the "Active Scene" in editor. Zero clue why the only difference to "normal" is skinned mesh renderers not doing their thing (and being baked I guess?).

    But thank you for your answer Rukhanka :)
     
  4. Rukhanka

    Rukhanka

    Joined:
    Dec 14, 2022
    Posts:
    217
    Are you asking why animated meshes do not animated in Entities subscene? This is because there is no Entities.Animation package yet.