Hi, I've been working with a Kinect v2, from which I got a PointCloud style object, that is included into my virtual sceen. It works like a charm and I can play with occlusions depending on the position of the character (behind or in front of a tree). My problem is with transparency, I want my kinect PointCloud to be inside an IceCube, can't figure out why the transparency of my IceCube works for everything but my KinectPointCloud. Occlusion works correctly Behind the glass shader, the background is visible but not my kinect mesh. I'm using Kinect function like KinectMesh and KinectBody Unilit_KinectMeshVisalizer and KinectTextureCS The glass shader is https://assetstore.unity.com/packages/vfx/shaders/mk-glass-100711 But as the background is diplay correctly, my guess is the problem comes from the KinectMesh not being able to be 'Transparent'