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Question Shader.SetGlobalFloat ??

Discussion in 'Shader Graph' started by unity_5fpsmegasupergiperprogramer, May 28, 2019.

  1. unity_5fpsmegasupergiperprogramer

    unity_5fpsmegasupergiperprogramer

    Joined:
    Dec 1, 2017
    Posts:
    101
    Hey.

    How do I get the global parameter that was set via Shader.SetGlobalFloat ??
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,352
    Create a Vector1 property on the blackboard. Set it’s reference name to the one you want to use for SetGlobalFloat and uncheck “exposed”. Any exposed values will show up in the material inspector, and material properties will override globally set values.
     
    Ne0mega and Jarestrepogu like this.