Hi, I'm trying to set a uniform variable for one shader used for multiple materials. In unity editor the result is what I want. I set Shader.SetFloat("variable", value) and my result is acchieved. Inside the hololens nothing happen. Do you have any solutions or work around? Is this a bug? Thanks
Hello, Editor version and some sample code will help us investigate this issue. Do you see similar results with any other Shader.Set functions? Do you see the same results with Shader.SetGlobalFloat?