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Shader scaling question

Discussion in 'iOS and tvOS' started by Ohyouknow, Apr 18, 2018.

  1. Ohyouknow

    Ohyouknow

    Joined:
    Oct 23, 2013
    Posts:
    121
    Hi all,

    I'm removing my old water shader and adding a new toon water shader mesh. The plane will take up the entire city area in my game. I just need one plane and am expanding it to a very large size.

    How can I expand this plane, while still keeping the scale at 1,1,1 so that the plane doesn't look like one giant single section of a plane, but keep its 1,1,1 look of an entire ocean?

    Any help is appreciated.