Asset Store DocumentationHi everyone! Shader Sandwich is a layer based shader editor for Unity that allows you to create in an intuitive yet powerful environment, designed for artists rather than programmers. It's really good and you should buy it yay! Some Features Clean and streamlined interface similar to an image editor (Layers, blending modes etc). Choose from a multitude of layer types, such as textures, cubemaps, gradients, real-time noise (of many kinds), vertex colors and tons more. Add effects that - for example - let you blur, hue-shift, convert height-maps to normal-maps and many other cool things! Layer different lighting ingredients like Diffuse or Sub Surface Scattering with ease to create either normal shaders - like Unity's PBR shader - or custom ones like cartoon, skin, or water shaders. Use and mix complex systems like Parallax Occlusion mapping and Tessellation easily, without having to worry about anything breaking. Use transparency with the option to z-write in a variety of ways, allowing transparent objects to appear correct in image effects and not overlap as often. Create inputs that let almost any setting be editable in the material inspector; link multiple settings to the same input, animate them and do a variety of other things to make your shader incredibly dynamic. Check out real-time 2D previews in the editor with no re-compile time, and another 3D previewer to get a more accurate look at your shader Image of the layer editorTo see other images and find more information, just see the Asset Store Page Anyway, Shader Sandwich already has a ton of features, but as it turns out I'm a masochist! If you have any suggestions, spot any mistakes, need help or come across any errors, feel free to comment about it here, or e-mail me . I'm hoping to update Shader Sandwich every couple of weeks, so bug fixes should come pretty quickly. Thanks .