Hello! I'm working on a bloom shader, where you bloom the screen based on a specific texture (not a treshold). I have the blurring and blooming part working fine, but I just can't get replacement shaders to work. I either only get the backdrop, or it looks like the replacement shader is not used. I understood I can simply set camera.SetReplacementShader(shader, null); and it will render all objects in the scene with the specified shader? I tested this with a superbasic scene, just trying to replace the default shader with one that just draws red. But no success. Do I need to setup a new camera to render the replacement shader, or can I use the existing one. Any input would be greatly appreciated. Thanks a lot.