Search Unity

TextMesh Pro Shader problem on specific windows machine

Discussion in 'UGUI & TextMesh Pro' started by Anemor2000, Oct 18, 2017.

  1. Anemor2000

    Anemor2000

    Joined:
    Jun 12, 2015
    Posts:
    39
    Hi there, we created an educational app made for schools. We have no problem on our work machines, no problem on any client's mac or ipad. But on some of the client's windows machine, TextMeshPro fonts will not show (classic shader problem, pink squares, see screenshot).

    Specs (that I have) of the client's machine in this picture :
    Poste HP DC7800p
    Core2Duo 2.67GHz
    4go
    Graphique Intel Q35 express
    Directx 11

    Any help appreciated, we would really hate do go back to unity Text instead of TextMesh Pro.
    Thanks!
     
  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,596
    Which TextMesh Pro shader is used in that scene?

    Start testing text objects using the mobile distance field shader and see if those work. Then test the normal distance field shader.

    I believe the issue is due to this Q35 Express graphic chip set not supporting shader model 3.0.
     
  3. Anemor2000

    Anemor2000

    Joined:
    Jun 12, 2015
    Posts:
    39

    I've tried the normal distance field shader, same result on the faulty machine. Do you have any other idea? (I can of course change to normal Unity text but I would hate that)
     
  4. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,596
    Did you test the Mobile Distance Field shader? The mobile one has lower requirements.
     
  5. Anemor2000

    Anemor2000

    Joined:
    Jun 12, 2015
    Posts:
    39
    Yes, we tried both.